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Version: 0.7.1

PvP

This document describes how to enable PvP on a dedicated server and the associated configuration parameters.
Please note that this is only a trial feature and is not covered by support.

Enable PvP by Modifying the Server Settings

PvP can be enabled by setting the following three parameters to True in the server configuration file.

bIsPvP=True
bEnablePlayerToPlayerDamage=True
bEnableDefenseOtherGuildPlayer=True
note

The changes below take effect when PVP is active.

  • Players can harm each other.
  • Base Pals will engage hostile players that trespass into your base.
  • All damage received by airborne players and ride Pals is increased.
  • Damage dealt by players to summoned and base Pals is reduced.
  • Players can access chests owned by other guilds.
  • Melee damage dealt to structures built by other players is reduced.
  • Base Pals will engage enemies over a wider area.
  • The minimum distance between bases is increased. Your base must be constructed at a greater distance from nearby bases.
  • The distance at which player names and damage values appear is changed.
  • A notification is sent when your base comes under attack, and you won't be able to build or repair inside the base during the battle.
  • Some weapons have their range and damage tuned for PVP.
  • Disable Mission.

Block player stat allocation

Players can no longer increase their HP or Attack stats.

bAllowEnhanceStat_Health=False
bAllowEnhanceStat_Attack=False

Individually disable technologies

Technologies that significantly affect PVP balance can be restricted, including fast-movement Pal Gear, the Grappling Gun, and Guild Chests.
Technology ID is here.

DenyTechnologyList=("SkillUnlock_JetDragon", "SkillUnlock_IceHorse", "SkillUnlock_IceHorse_Dark", "SkillUnlock_SaintCentaur", "SkillUnlock_BlackCentaur", "SkillUnlock_DarkMechaDragon", "SkillUnlock_PoseidonOrca", "GrapplingGun", "GrapplingGun2", "GrapplingGun3", "GrapplingGun4", "GrapplingGun5", "GuildChest")

Specified Pal Gear and Grappling Guns are disabled.

Fast Travel Restrictions

Fast Travel can be disabled or limited to travel between bases only.
This prevents players from using Fast Travel to avoid combat.

bEnableFastTravel=True
bEnableFastTravelOnlyBaseCamp=True

Fast Travel is limited to travel between bases only.

Prohibit escape combat via Logout

When set to True, players lie down and sleep where they logged out.
Logging out will no longer let players escape combat.

bExistPlayerAfterLogout=True

Starting Location Selection

When set to True, players can choose their starting location when beginning the game.

bIsStartLocationSelectByMap=True

Disable Gamepad Aim Assist

When set to False, aim assist is disabled for players using controllers.

bEnableAimAssistPad=True

Death Penalty Settings

You can configure death penalties and whether lost items can be picked up.
These settings let you control whether players can take other players' Pals or items.

DeathPenalty=All
bCanPickupOtherGuildDeathPenaltyDrop=True

Death causes all Pals and items to be dropped, making them available for others to loot.

Base Area Visualization

When set to False, makes other players' base areas visible.

bInvisibleOtherGuildBaseCampAreaFX=False

Buildable Area Restrictions

When set to True, prevents building in certain important locations.
This prevents building on player spawn points and other key spots.

bBuildAreaLimit=True

Guild Settings

Allows you to limit the number of players per guild and how many bases a guild can own.
Because additional bases increase server strain, these settings help reduce the load.

GuildPlayerMaxNum=4
BaseCampMaxNumInGuild=2

Each guild is limited to 4 players and 2 bases.

Structure Count Limit

Because additional structures increase server strain, this setting helps reduce the load.

MaxBuildingLimitNum=1000

Each player can build up to 1000 structures

Guild Rejoin Cooldown

Allows you to set the cooldown before a player can rejoin a guild after leaving.

GuildRejoinCooldownMinutes=60.0

Players can rejoin a guild again after 60 minutes.

Respawn Settings

You can configure the base respawn delay, penalty durations, and penalty scaling.

BlockRespawnTime=5.0
RespawnPenaltyDurationThreshold=1800.0
RespawnPenaltyTimeScale=2.0

Respawn time starts at 5 seconds, and each death doubles it.
If 1800 seconds pass without dying, the respawn time returns to 5 seconds.

PvP Rewards Settings

These settings allow you to create custom rules such as "whoever gathers the most PvP items in a given timeframe wins."

The following options can be modified:

  • Whether killing a player in PvP causes PvP items to drop
  • The ID of the item that drops when a player is killed (The default drop is a special item called "Champion's Emblem.")
  • The quantity of the item dropped
bAdditionalDropItemWhenPlayerKillingInPvPMode=True
AdditionalDropItemWhenPlayerKillingInPvPMode=PlayerDropItem("Champion's Emblem")
AdditionalDropItemNumWhenPlayerKillingInPvPMode=1.0

A single "Champion's Emblem" will drop upon killing another player.

bDisplayPvPItemNumOnWorldMap_BaseCamp=True
bDisplayPvPItemNumOnWorldMap_Player=True

With the settings above, the number of "Champion's Emblems" in every base and held by each player will appear on the map.